BUILDING & MAP WORK

LONG-TERM EXPERIENCE

  • Meme Invasion (Lighting Specialist, 2026—)
  • Midflight Interactive (Builder, Modeler, 2023—)
  • Wilson County Schools Transportation (Builder, 2022)
  • Fast Game Studios (Builder, Map Designer, 2021–2022)

PORTFOLIO

MIDFLIGHT INTERACTIVE (2023—)

LIGHTING WORK (STATE LINE CITY)

All of the lighting in the following images was done by me.

Inside the city park, looking out under shade.
Next to the American Gas station. Sunrays visible. Fall, late afternoon.
Just outside the city park, looking in. Late afternoon.
Just outside the spawn dealership. Night.
Just off of the main highway, in winter. Late afternoon.

LIGHTING & ENVIRONMENTAL WORK (MISCELLANEOUS)

All of the lighting and all of the environmental work in the following images was done by me.

Somewhere out west, looking westward on I-80.
Just outside an inbuilt settlement on a planet very close to its star.
Otherworldly marsh. Thick fog, and massive trees, and chemical vents.
Some foreign world. Hills, with a lake at bottom; thick atmosphere.

ALL BUILDING WORK

All of the following building work may be found in various MI games over the years. Some interior designs use external assets.

A downtown building, with parallax interiors.
A large apartment complex.
Inside the apartment complex, with other buildings.
Another downtown building, modern style.
"J. Roofing" business.
High-performance industrial warehouse.
Apartment building.
House, no interior.
Inside a business.
First house. This is a complete rebuild of a GPI asset.
Inside the living room/kitchen.
Bedroom.
Bathroom.
House 2. This was built with a pre-existing mesh as reference.
Master bedroom.
Bathroom.
Auxiliary bedroom.

You can view walkthroughs of the above two houses on my programming page.

MISCELLANEOUS

MAP DESIGN