INTERFACE
LONG-TERM EXPERIENCE
- Midflight Interactive (Lead UI Designer, 2022—)
- Risk Universalis (Lead UI Designer, 2024–2025)
PORTFOLIO
RISK UNIVERSALIS 4 (2025)
Most of the good stuff I did was for the successor to the game that is currently out (Risk 3), Risk 4. The game has not released yet, and since I left, they have adopted a new UI approach, but here is the work that I did. To the right is the wordmark I created for the game against a relatively generic background.
The UI style for this game is a modern twist on the old UI style (hand-drawn in Photoshop). The old UI style can be observed in the sprite system I created for Risk 3. Below the first set of UIs, I have also placed the initial concept UIs I drew before we settled on this style.



![[UNFINISHED] Change the server calendar with this menu.](assets/img/Risk-UI/speedy4-calendar-unfinished.webp)










INITIAL CONCEPT

MIDFLIGHT INTERACTIVE (2022—)
Over the last few years, I've made UI for various games, but only State Line City (2023) and the school bus game (2022) saw public release. The rest of these are unreleased concepts or WIP projects that I've done over the years.
ZFORCE (2027)
Conceived in 2026, ZFORCE is an immersive zombie shooter inspired by the legacy of games such as Call of Duty: Zombies and Michael's Zombies on Roblox. Using innovative lighting technology and texture balancing, ZFORCE will set the new standard for zombie games and immersive shooters, following the paths of games like FRONTLINES.
UI style of this game mostly follows metallic, heavy-duty-style frames with a customizable accent color. By default, the color is known as "ZFORCE Orange."

CITY OF MARSHALL, MI (2026)
Originally conceived in 2025, City of Marshall, MI is an up-and-coming game that fuses the legacy of the Ultimate Driving series with modern mechanics commonly found in games such as Greenville. At the forefront of Roblox mechanics, Marshall will set the new standard in city-themed RPGs and street racing.
The UI style of this game takes heavy inspiration from Apple's Liquid Glass design language. UIs are fluent with satin effects at each corner, giving the frames a liquid feel.




PROJECT: AURORA (2024)

![[UNFINISHED] Aurora landing page.](assets/img/Aurora-UI/Screenshot%202026-06-11%2023401.png)
MI WEBSITE CONCEPT (2024)

MI WEBSITE CONCEPT (2026)

STATE LINE CITY (2023)
Note: I used to go by the name h_vcn, hence the watermark. I carried these over from my old ArtStation site. A bit of word on this, from the same source:
"[comprehensiveUI] v3 is built using the same framework as its prototype, and is inspired by many other UIs I looked into. It is by far the most complex UI or even complex thing I have ever worked on, because I did all the designing, I put everything together and scripted everything but the datastore system (thanks Collect1ve!). Other than that, cUI v3 is widely regarded as a professionally designed user interface that has received positive feedback countless times and has inspired me to create more UIs that are just better. v3 is also our testing ground for new Roblox features and I'm always using it to test out new things I've learned. comprehensiveUI v4 will be a more evolved, and more modern version of this UI, and I'll bring it to life even more. Stay tuned!"
Note that most of the above paragraph is now out-of-date, as this was written in 2024.












SCHOOL BUS GAME (2022)





MISCELLANEOUS PROJECTS
Note: Open the maps in a separate window to view, as the files are large and the modal runs off the screen. They were commissioned for use in Central Kansas Roleplay.

